
-- Takes a message type enum, the message to show and a recipient filter or player object.
-- If there is no rf object passed, sent to all clients.
function pushClientNotice( message_type, message, rf )

	if !rf then
		rf = RecipientFilter()
		rf:AddAllPlayers()
	end
	
	umsg.Start( "pushClientNotice", rf )
		umsg.Short( message_type )
		umsg.String( message )
	umsg.End()

end
